A STUDY TO ASESS THE EFFECTIVNESS OF SNAKE AND LADDER GAME ON KNOWLEDGE REGARDING HEALTHY HABITS AMONG SCHOOL AGE CHILDREN IN SELECTED SCHOOLS OF PATAN DISTRICT
Author Name: 1. Janvi Patel, 2. Mrs. Saranya T., 3. Dr. Dayalal Patidar, 4. Ms. Kalpana Bhasara
Volume/Issue: 06/08
Country: India
DOI NO.: 08.2020-25662434 DOI Link: https://doi-ds.org/doilink/01.2026-75878394/UIJIR
Affiliation:
- M.Sc. Nursing, Joitiba College of Nursing, Bhandu, Mehsana, Gujarat, India
- Associate Professor and HOD Pediatrics, Joitiba College of Nursing, Bhandu, Mehsana, Gujarat, India
- Associate Dean HNGU Patan, PhD Guide, Principal, Joitiba College of Nursing, Bhandu, Mehsana, Gujarat, India
- Assistant Professor, Joitiba College of Nursing, Bhandu, Mehsana, Gujarat, India
ABSTRACT
INTRODUCTION: The importance of health education during childhood cannot be overstated. School-aged children are at a critical stage of cognitive and emotional development, making this period an ideal time to impart knowledge about healthy habits. However, despite efforts from various educational programs, many children still lack adequate awareness and understanding of the significance of healthy habits This game involves players advancing along a board by rolling dice and moving their pieces, with "snakes" causing setbacks and "ladders" offering advances. OBJECTIVES: To evaluate the effectiveness of snake and ladder game on knowledge regarding healthy habits among school age children DESIGN: A quantitative approach using pre-experimental pre-test post-test design with one group. SETTINGS: Selected schools of Patan District PARTICIPANTS: 100 school age children fulfilling inclusive criteria METHODS: 100 school age children were selected using non-probability convenience sampling techniques in selected schools of Patan district. TOOLS: Self-structured Questionnaire was used to assess the level of knowledge regarding healthy habits among school age children. RESULTS: The results of the study showed that the mean post-test knowledge score 22.20 was higher than the mean pre-test knowledge score16.48. The calculated value 8.46 was greater than the table value t=2.02 at 0.05 level of significance. It was also found that, there was no association between pre-test levels of knowledge and selected demographic variables. This was proved that snake and ladder games were an effective planned teaching method for improving knowledge of school age children regarding healthy habits. CONCLUSION: school age children had poor or average knowledge. Snake and Ladder games were effective in improving their knowledge CLINICAL IMPLICATION: the game can be given to all the children to improve their knowledge regarding healthy habits.
Key words: Assess, Effectiveness, Snake and ladder game, Knowledge, Healthy habits, School age children

No comment