EFFECTS OF MOBILE ONLINE GAMES ON SAINT NICHOLAS SCHOOL – ENGLISH PROGRAMME HIGH SCHOOL STUDENTS’ ACADEMIC PERFORMANCE
Author Name: 1 Dr. Aivie Sundo, PhD – EM, 2 Ms. Suwanan Kiattanarat, 3 Ms. Aphinya Saensiribanphot, 4 Mr. Stephane Morin, 5 Mr. Putawan Somboon
Volume/Issue: 03/09
Country: Thailand
DOI NO.: 08.2020-25662434 DOI Link: https://www.doi-ds.org/doilink/04.2023-34485834/UIJIR
Affiliation:
1. Teacher, Saint Nicholas School – English Programme, Phitsanulok, Thailand
2 . Student, Saint Nicholas School – English Programme, Phitsanulok, Thailand
3. Student, Saint Nicholas School – English Programme, Phitsanulok, Thailand
4 . Student, Saint Nicholas School – English Programme, Phitsanulok, Thailand
5. Student, Saint Nicholas School – English Programme, Phitsanulok, Thailand
6 . Student, Saint Nicholas School – English Programme, Phitsanulok, Thailand
ABSTRACT
This study aimed to determine the effect of online games to the academic performance of G.7 to G. 11 students in Saint Nicholas School – English Programme and to know if there is a difference on the effects of playing video games on the academic performances of respondents in terms of grade level and sex. There were 39 respondents in this descriptive survey study. The survey questionnaires were self- administered through Google form to the respondents. The data were statistically analyzed using frequency and percentage distribution, and one-way ANOVA test. The results showed that the students have positive perceptions on the effects of mobile online games to academic performance. They are aware of the positive and negative effects of mobile online games to academic performance. The students’ perceptions towards the effects of mobile online games to academic performance are similar in terms of sex, age, grade level, weekly allowance, online games played and days spent on playing online games. Majority of the students are not academically performing while being engaged in mobile online games. The students’ level of academic performance are similar in terms of sex, age, grade level, weekly allowance and days spent on playing online games. However, the level of academic performance differed in terms of online games played.
Key words: Effects, online games, academic performance, weekly allowance, days spent on online games
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